TexturePacker creates and optimizes sprite sheets for game and web development.FeaturesFully automated sprite sheet packingGraphical user interface and command lineImage optimizations for 16-bit pixel formats, including ditheringSupport for PVR imagesHigh quality scaling algorithmsDirect support.
![]() CodeAndWeb TexturePacker Pro 4.8.0 | Languages: English | File Size: 33.97 MB | 40.5 MB Create sprite sheets and export them to the file format most suitable for your project with this straightforward software solution. The creation of sprite sheets or atlases require special software and TexturePacker has been designed for this specific purpose. Automatically downscale sprites for all devices - Create high-resolution images only - TexturePacker scales images - Publish for all devices with a single click Prescaled images - reduce runtime memory consumption - increase the frame rate Automatically add all images: Drag and drop your complete asset folder into the Sprites Panel. Organize your sprites: Sort your sprites in folders, TexturePacker inherits your folder structure. Group animations and associated sprites: Flash animations appear as folders. Preserve the folder structure as part of the sprite names: TexturePacker uses sub-folder names as part of the final sprite name. Distribute sprites across multiple sheets: TexturePacker creates multiple image and data files if not all sprites could be packed into a single texture. Sort sprites to multiple texture atlases: Have different sprite sheets for different categories, e.g. background, characters, impact objects and so on. Use more animations and sprites: Make your animation run smoother. Save memory: Compress your sprite sheet and drastically reduce memory usage. Increase framerate: Make your game start faster: For maximum performance directly export to your target system's image formats like for example PVR. Preserve visual quality: The effect of compression or dithering is nearly invisible on high-resolution devices or moving objects. TexturePacker can directly import the following file formats: - PSD - Photoshop image ![]() - PNG - Portable network graphics - TGA - Targa Image File - JPG - Joint Photographic Experts Group - TIFF - Tagged image file format - BMP - Bitmap 5-minute setup: Install command line client and integrate TexturePacker into your build easily Saves hours of clicking: Edit your .tps in GUI or command line and use it over and over again. Automated updates of the sprite sheet: TexturePacker updates your sprite sheets during compile time, no manual Publish needed. Building sheets only when things change: TexturePacker detects changes and only updates your sprite sheets when needed. Ease of use: Enter the encryption key in TexturePacker and copy 2 files into your Cocos2D folder, add 4 lines of code - that's all. Memory consumption: The runtime requires 4kB while decrypting the spritesheets. The file sizes stay the same. Performance: The decryption uses nearly no time at all since only parts of the spritesheet are encrypted. Security: It makes the data difficult to decrypt. TexturePacker supports many game engines right out of the box: - Unity - Cocos2D-X - Cocos2D - SpriteKit - Starling - Sparrow - LibGDX - Moai - V-Play - Corona(TM) SDK - Phaser MelonJS - Monogame - HTML5 / CSS sprites You can import the following file formats directly into TexturePacker: - PSD - Photoshop image - SWF - Flash animations - including frame labels - PNG - Portable network graphics - TGA - Targa Image File - JPG - Joint Photographic Experts Group - TIFF - Tagged image file format - BMP - Bitmap For export, the following image formats can be used: - PNG - Portable Network Graphics - PVR - PowerVR - iPhone image format (gzip or zlib compressed) - JPG - Joint Photographic Experts Group - BMP - Bitmap - TGA - Targa Image File - TIFF - Tagged image file format - PKM - PKM with ETC1 - PPM - Netbpm (ASCII or binary) - WebP - Google image format - ATF - Adobe Texture Format Trimming removes transparent pixels from the border of your sprites. This has two advantages: - Reduces texture size - Faster rendering Trimming preserves the sprite's size - the framework needs special support to restore the transparent parts when rendering the sprite. Cropping, in contrast, deletes the transparent parts - making the sprite appear as if it never had any transparent border. Alias creation If two images are identical after trimming, only one image is placed in the sprite sheet. The duplicates will just be added to the description file, allowing you to access it with both names. Heuristic mask Creates transparency in images which come with a single key color. It samples the corner pixels of a sprite, identifies the background color and cuts sprites from the monochrome background. Release Notes: Features - GDPR compliance (EU's General Data Protection Regulation) - Updated license agreement Fixes - Jumping values in 9-patch editor when switching between props and settings - Removed self referencing file path in .tps file Homepage CodeAndWeb TexturePacker Pro 4.8.0 (x86): https://uploadgig.com/file/download/cdF8E20fA6cf2d2E/Texture 4.8.0.rar https://rapidgator.net/file/415d97b928c6abc8c65c1aa1a2078690/Texture_4.8.0_x64.rar.html CodeAndWeb TexturePacker Pro 4.8.0 (x64): https://uploadgig.com/file/download/93219b95f9906db9/Texture 4.8.0 x64.rar https://rapidgator.net/file/f190fdcc371cf8c64c011ca65c831bf2/Texture_4.8.0.rar.html
TexturePacker is a functional application that streamlines the creation of sprite sheets, also providing simple export options for various file formats.You can quickly load images into the app via drag and drop, and you can also load entire folders. TexturePacker will automatically detect supported files, which include SWF, JPG, PNG and BMP.The application enables you to change the texture’s layout and geometry, and export it into a variety of formats compatible with numerous game engines and platforms. There’s also support for several development frameworks, plus you can create your own data exported for any framework that’s not supported.What’s more, TexturePacker offers an option that can automatically reduce the black halos around the sprites that can happen in some OpenGL-based frameworks.
![]() Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2023
Categories |